Role: Audio Designer and Programmer, VFX

Tasks: Author and implement audio. Implemented looping ambience, UI feedback audio, SFX, looping music, and chimes. Create particle effects and code functionality.Β 

Responsibilities: Source audio from audio banks, edited and mixed them to create a fitting auditory experience. Ensure audio is mixed properly, no audio is too loud or too quiet. Place 3D audio object for ambience audio, and ensured all ambience looped seamlessly.Β  Program functionality for all sounds and ensured they're in working order. Created and programmed all particle effects.Β 

Audio Showcase Video

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Programs Used: